Doors will lock behind you if you’re going the right direction, preventing you from needless backtracking. Rats are everywhere (or are they?), once normal paintings shift into hideous creations, wailing can be heard in adjoining rooms, floors and foundations are torn apart. There are moments where you can decide which door to open, whether to follow the scurrying rats, or how seriously to take the warnings written on the walls (take them seriously), and your choices can affect the ending by closing you off from certain items that can be found. With each chapter, the house you’re exploring becomes increasingly decrepit. Layers of Fear is mostly divided amongst six chapters that end with you acquiring-through disturbing and grotesque means-a new material (or layer) for the final painting. Each revelation is quick and to-the-point the building sense of dread is never put on hold so you can read overly long passages of text. There are annoying animals, a horrible accident, and a child. You’ll learn from these notes and from memories triggered by certain objects that the painter and his wife are facing a souring marriage, but why? There’s alcohol involved. The Switch version allows you to use Joy-Con motion controls for this, but don’t the L stick provides better precision. But add in its slow deterioration and the fact that you can never leave it, and it quickly starts to feel like an inescapable trap.Įxploration largely consists of opening drawers and cabinets. Layers of Fear is set during the Victorian era (plenty of fireplaces and checkerboards, and no TVs), so the house is already creepy enough. We see the game through his eyes, and a backstory revealed through copious notes scattered about his house reveals the reason for his creative rut. The haunting takes place in the home of a once heralded but now frustrated painter who just can’t seem to complete his masterpiece. So, how does it hold up two years later on the Nintendo Switch? Step inside…if you dare. I recall there even being a thunderstorm one night. I originally played this first-person horror game when it was released for Mac in early 2016, and I played it the way the developers intended alone in my office at night with the lights off and my headphones on. This is not the first time I’ve wandered the haunted hallways of Layers of Fear: Legacy.
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